Aniimo Element Chart
By Aniimo Wiki Editorial TeamPublished Last updated
How the nine elements counter one another in battle. Super effective moves deal ×1.6 damage; resisted moves deal ×0.625 damage; everything else is ×1. Eight of the nine elements resist themselves — Dark is the one exception, where Dark against Dark is neutral. Nothing in Aniimo is immune to anything.
The Names You Will See
The game uses nine element names. Community guides — including some of our older pages — use three different ones for the same elements, so both are listed here:
| Official name | Also written as | Aniimo with this element |
|---|---|---|
| Fire | — | 12 |
| Water | — | 13 |
| Grass | Nature | 13 |
| Electric | Lightning, Thunder | 10 |
| Ice | Frost | 5 |
| Rock | Earth, Stone | 14 |
| Wind | Air | 13 |
| Holy | Light, Light-type | 2 |
| Dark | Shadow | 12 |
Type Strengths Overview
| Element | Super effective vs | Resisted by | Creatures |
|---|---|---|---|
| Fire | Grass, Ice | Fire, Water, Rock, Holy | 12 |
| Water | Fire, Rock | Water, Grass, Ice, Holy | 13 |
| Grass | Water, Rock | Fire, Grass, Holy | 13 |
| Electric | Water, Wind | Electric, Ice, Rock | 10 |
| Ice | Water, Electric | Fire, Ice, Rock | 5 |
| Rock | Fire, Ice | Water, Grass, Rock, Dark | 14 |
| Wind | Grass, Dark | Electric, Wind | 13 |
| Holy | Wind, Dark | Electric, Holy | 2 |
| Dark | Grass, Electric, Holy | Water, Wind | 12 |
“Resisted by” lists every element that reduces this element's damage, including the element itself. Green means the matchup is in your favour; nothing on this chart is ever a total loss.
Weakness Chart (Defensive)
The same data read the other way around: what hits each element hardest, and what it shrugs off.
| Defending element | Takes ×1.6 from | Takes ×0.625 from |
|---|---|---|
| Fire | Water, Rock | Fire, Grass, Ice |
| Water | Grass, Electric, Ice | Fire, Water, Rock, Dark |
| Grass | Fire, Wind, Dark | Water, Grass, Rock |
| Electric | Ice, Dark | Electric, Wind, Holy |
| Ice | Fire, Rock | Water, Electric, Ice |
| Rock | Water, Grass | Fire, Electric, Ice, Rock |
| Wind | Electric, Holy | Wind, Dark |
| Holy | Dark | Fire, Water, Grass, Holy |
| Dark | Wind, Holy | Rock |
Full 9×9 Matchup Grid
Read down the left column for the attacking element and across the top row for the defending element.
| Attack / Defend | Fire | Water | Grass | Electric | Ice | Rock | Wind | Holy | Dark |
|---|---|---|---|---|---|---|---|---|---|
| Fire | ×0.625 | ×0.625 | ×1.6 | ×1 | ×1.6 | ×0.625 | ×1 | ×0.625 | ×1 |
| Water | ×1.6 | ×0.625 | ×0.625 | ×1 | ×0.625 | ×1.6 | ×1 | ×0.625 | ×1 |
| Grass | ×0.625 | ×1.6 | ×0.625 | ×1 | ×1 | ×1.6 | ×1 | ×0.625 | ×1 |
| Electric | ×1 | ×1.6 | ×1 | ×0.625 | ×0.625 | ×0.625 | ×1.6 | ×1 | ×1 |
| Ice | ×0.625 | ×1.6 | ×1 | ×1.6 | ×0.625 | ×0.625 | ×1 | ×1 | ×1 |
| Rock | ×1.6 | ×0.625 | ×0.625 | ×1 | ×1.6 | ×0.625 | ×1 | ×1 | ×0.625 |
| Wind | ×1 | ×1 | ×1.6 | ×0.625 | ×1 | ×1 | ×0.625 | ×1 | ×1.6 |
| Holy | ×1 | ×1 | ×1 | ×0.625 | ×1 | ×1 | ×1.6 | ×0.625 | ×1.6 |
| Dark | ×1 | ×0.625 | ×1.6 | ×1.6 | ×1 | ×1 | ×0.625 | ×1.6 | ×1 |
How Element Matchups Work
Each Aniimo has one or two element types. When you attack with a move whose element is super effective against the target, you deal ×1.6 damage — a significant boost that makes type knowledge essential in every fight.
When you attack into a resisted element, your damage drops to ×0.625. That penalty is harsh enough that switching to a better-type creature is almost always the right call over forcing a bad matchup.
Neutral matchups deal ×1.0 damage. There are only these three values — no double weaknesses, no quad damage and no immunities. Mirror matchups are resisted for eight of the nine elements; Dark is the sole exception, where Dark attacking Dark stays at ×1.
Dual-type creatures carry two rows of this chart at once, which widens both what they resist and what they are weak to. The current roster has eight dual-typed Aniimo, and the most common combinations are Rock with Grass on the Budclaw and Shrubclaw line, and Fire with Rock on Lavazar and Magmarex.
A Creature's Type Is Not Its Move's Element
This is the mistake that costs the most damage. A creature's element decides what it is — what it takes extra damage from and what it resists. The moves it casts carry their own element, and they do not have to match.
Ignitis is a mono Dark creature, but its skill list includes Fire Dash. Thornblade is Grass, yet half of its kit is elemental variants — Aqua Defence, Lightning Impact. Sherro carries four near-identical slams in Water, Grass, Electric and a Prismana flavour.
That is why the multiplier that matters is the one attached to the move you actually press. Check the skill list on a creature's page, pick the variant that matches the enemy's weakness, and you will out-damage a player who only looked at the creature's own type.
Key Matchups to Memorize
Fire beats Grass and Ice — Fire-type attackers cover the two most common early-game elements. Bring a Fire creature to Grass-heavy zones.
Water beats Fire and Rock — Water is the safest generalist early on, with two common weaknesses covered.
Dark and Grass both beat three elements — they are the only two elements in Aniimo with three offensive advantages. Dark covers Grass, Electric and Holy; Grass covers Water, Rock and Fire.
Holy only beats Wind and Dark — Holy has the fewest creatures on the roster (just 2) and the narrowest coverage, but both starters are Holy and both hit hard.
Electric is the safest three-way answer — it is resisted by only Electric, Ice and Rock, so almost nothing walls it.
Using the Chart in Team Building
For general exploration, build a team that covers at least 4–5 different offensive elements. Fire, Water, Grass and Electric cover the most common enemies you will encounter across all zones.
For boss fights and Sanctums, tailor your team to the boss's weakness. One super-effective attacker outperforms two neutral ones. Check the boss's element before committing your team.
Roles matter as much as elements. A team of pure DPS creatures will lose to a boss with a long health bar, so bring at least one Heal, Regen or Support creature. Browse creatures by role on the full creature list.
Element Chart FAQ
What is the Aniimo element chart?
The Aniimo element chart shows how the game's nine elements interact. Attacking with a super effective element deals x1.6 damage, while attacking into a resisted element deals only x0.625 — a swing big enough that switching creatures usually beats forcing a bad matchup.
What is super effective against Dark in Aniimo?
Holy and Wind are super effective against Dark. As a defender a Dark creature also shrugs off Rock attacks — Rock is the only thing that is reduced against it. Dark is the one element that does not resist itself, so Dark against Dark deals full damage.
What is Dark strong against in Aniimo?
Dark is super effective against Grass, Electric and Holy. Together with Grass it is one of only two elements in Aniimo that covers three types, which is what makes Dark creatures such as Ignitis so flexible in mixed encounters.
How much extra damage does a super effective move do?
Super effective moves deal x1.6 damage and resisted moves deal x0.625 damage. Neutral matchups stay at x1.0. There are no other multipliers and no immunities in Aniimo.
Is Lightning the same element as Electric in Aniimo?
Yes. The game calls the element Electric; older community guides call it Lightning. In the same way, the element the game calls Rock is often written as Earth, and the one called Holy is often written as Light. This page uses the official names and lists the community names beside them.
Does a creature's element decide what its moves do?
Not always. A creature's element tells you what it is — its own typing, and what it is weak to or resists. Individual moves carry their own element, and several creatures learn moves of a different element entirely: Ignitis is a Dark creature but learns Fire Dash, and Thornblade learns Aqua Defence and Lightning Impact. Check the skill's element on the creature's page before you assume it matches the creature's type.
Every multiplier on this page is taken from the game's own Counters Info panel. Element name aliases and roster counts come from the official Aniimo wiki index. Last updated: September 2026.