Hexxin

Also listed as Witchin on the official Aniimo index

By Aniimo Wiki Editorial TeamPublished Last updated

Dark and Grass Regen creature, known in the official index as Witchin. Prank curses the next target and turns Dark basic attacks into energy batteries.

They make bizarre noises to drive intruders to madness, lower their defenses and even cause them to pass out.

Official Aniimo character description
Elements
Dark / Grass
Role
Regen
Total attributes
542
Evolution stage
Gamma
Found in
The Mistwoods
Roster number
NO.021

Prismana form available. Hexxin has an official Prismana form that changes its elements and stats. See how Prismana forms work →

Base Stats

StatHPATKMagic DEFPhysical DEFRegenBREAK
Value11588908411550

Total attribute points: 542. Compare against the tier list to see where Hexxin ranks.

Where Hexxin Ranks

  • 542 total attributes — 8th of 86 creatures, above the 486-point roster average.
  • 1st of 7 Regen creatures by total attributes.
  • 3rd of 24 creatures that share its elements.
  • Standout stats: Regen 115 (2nd overall) and HP 115 (4th overall).

Full standings are on the tier list and the creature index.

Trait — Prank

Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].

Type Matchups

Dark (Shadow)

Super effective (×1.6): Grass (Nature), Electric (Lightning), Holy (Light)

Resisted (×0.625): Water, Wind (Air)

Defensively: takes 1.6x from Wind (Air), Holy (Light) and shrugs off Rock (Earth).

Grass (Nature)

Super effective (×1.6): Water, Rock (Earth)

Resisted (×0.625): Fire, Grass (Nature), Holy (Light)

Defensively: takes 1.6x from Fire, Wind (Air), Dark (Shadow) and shrugs off Water, Grass (Nature), Rock (Earth).

Multipliers come from the in-game Counters Info panel — see the full element chart, and remember that dual-type creatures combine both rows above.

Skills

Malice Burst

MagicCost 20Power 68

Releases a wide-area energy burst around the target, dealing damage to targets hit and reducing subsequent shield values gained by 44% for 20s.

Euphoric Sonic Blast

MagicCost 0Power 30

Lets out a special scream, piercing all enemies ahead and restoring 10 Energy.

Shard Impact

MagicCost 20Power 54

Quickly steps back and leaves an Earth-element magic circle at the target’s feet. Rocks continuously fly out of the circle to attack and [Stun] the target for 2s.

Black Hole Domain

MagicCost 20Power 54

Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage.

Oozing Malice

MagicCost 20Power 68

Releases an energy burst around the target, dealing damage to targets hit and reducing healing received by 44% for 20s.

ATK

MagicCost 0Power 6

Wields dark power to attack targets from a distance.

Annihilation Bomb

MagicCost 0Power 164

Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.

Evolution Family

  1. Lumin stage:Hummin · Grass Break
  2. Gamma stage:Hexxin · Dark/Grass Regen (this creature)
  3. Gamma stage:Tuckin · Grass Break

Full roster-wide chains are on the evolutions page.

Hexxin — End of Its Line

Hexxin is the last stage of its branch — nothing evolves out of it. Against its previous form Hummin it carries 542 total attribute points, +75 (+16%).

Hummin runs Grass where Hexxin runs Dark/Grass, so the matchup table above belongs to Hexxin only.

Their roles differ: Hexxin is Regen, Hummin is Break.

StatHumminHexxinChange
Total attributes467542+75
HP94115+21
ATK6888+20
Magic DEF9490-4
Physical DEF7184+13
Regen60115+55
BREAK8050-30

Every family on the roster is on the evolutions page, and Hummin has its own stat block and skill list.

Habitat

How It Works

The creature the community calls Hexxin is listed as Witchin on the official Aniimo index, and it is a Dark and Grass Regen support rather than a damage dealer: 115 HP, 115 Regen, 90 Magic DEF and only 88 ATK. Its Prank trait applies [Curse] to enemies hit by the next skill every 18 seconds, and Dark basic attacks restore 0.4 EP whenever they hit a cursed target. Malice Burst and Oozing Malice both hit for 68, Euphoric Sonic Blast curses from basic range, and Annihilation Bomb finishes for 164.

Strategy

  • •Land Euphoric Sonic Blast first — it is the cheap curse applicator, and Prank will double up on it whenever the 18 second timer is ready.
  • •Basic attack cursed targets on purpose. Each Dark basic returns 0.4 EP, which is what keeps a 115 Regen creature casting all fight.
  • •Use Shard Impact or Black Hole Domain to spread the curse through a pack before your DPS commits, not after.

Tips

Hexxin/Witchin is dual Dark and Grass, which widens both its resistances and its weaknesses — check both halves before you commit it to a boss.

As a Regen creature its job is shortening cooldowns and feeding energy, so it pays off most in long boss fights rather than short skirmishes.

FAQ

Is Hexxin the same as Witchin?

Yes. The official Aniimo index lists this creature as Witchin (No.021), a Dark and Grass Regen creature. The community most often writes it Hexxin, and also Hexin, Hexxen, Hexxon and Hexing — all of those spellings refer to this one creature.

Is Hexxin good in Aniimo?

Yes, as a support. It is a Regen creature with 115 HP and 115 Regen whose Prank curse lets Dark basic attacks refund energy, so it keeps a team's skill rotation running in long fights. It is not a damage dealer — it has only 88 ATK.

What is Hexxin weak to?

Its Dark half takes 1.6x from Wind and Holy, and its Grass half takes 1.6x from Fire, Wind and Dark. Wind therefore hits both halves hard — treat Wind enemies as the worst matchup.

Where do I find Hexxin?

Witchin's official habitat is The Mistwoods. It is one of the two Gamma forms the Hummin line branches into — the other is Tuckin.

Can Hexxin devolve?

There is no devolution mechanic in Aniimo. Evolution is a one-way upgrade, so evolve as soon as you meet the requirement.

What is Hexxin weak to in Aniimo?

Its Dark half takes 1.6x damage from Wind (Air), Holy (Light). Its Grass half takes 1.6x damage from Fire, Wind (Air), Dark (Shadow). Nothing in Aniimo is immune to anything, so every attack still lands.

What is Hexxin strong against?

Dark attacks hit Grass (Nature), Electric (Lightning), Holy (Light) for 1.6x. Grass attacks hit Water, Rock (Earth) for 1.6x. They are reduced to 0.625x against Water, Wind (Air), Fire, Grass (Nature), Holy (Light).

What role is Hexxin in Aniimo?

Hexxin is a Regen creature with 115 HP, 88 ATK, 90 Magic DEF, 84 Physical DEF, 115 Regen and 50 BREAK — 542 attribute points in total.

What does Hexxin evolve into?

Hexxin is a final form of its line — Hummin and Tuckin — and does not evolve further.

What does the Prank trait do?

Prank: Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].

More Dark/Grass Creatures

  • Tuckin — Grass Break, 550 attributes
  • Shrubclaw — Rock/Grass Break, 550 attributes
  • Inferlupa — Fire/Dark Break, 541 attributes
  • Pomawk — Grass Break, 540 attributes
  • Rookey — Dark Break, 540 attributes
  • Leafy — Grass/Water Regen, 535 attributes

Stats, traits, skills and habitats are taken from the official Aniimo wiki index (wiki.aniimo.com). Tier, strategy and matchup notes are our own analysis.