Hexxin
Also listed as Witchin on the official Aniimo index
By Aniimo Wiki Editorial TeamPublished Last updated
Dark and Grass Regen creature, known in the official index as Witchin. Prank curses the next target and turns Dark basic attacks into energy batteries.
They make bizarre noises to drive intruders to madness, lower their defenses and even cause them to pass out.
- Role
- Regen
- Total attributes
- 542
- Evolution stage
- Gamma
- Found in
- The Mistwoods
- Roster number
- NO.021
Prismana form available. Hexxin has an official Prismana form that changes its elements and stats. See how Prismana forms work →
Base Stats
| Stat | HP | ATK | Magic DEF | Physical DEF | Regen | BREAK |
|---|---|---|---|---|---|---|
| Value | 115 | 88 | 90 | 84 | 115 | 50 |
Total attribute points: 542. Compare against the tier list to see where Hexxin ranks.
Where Hexxin Ranks
- 542 total attributes — 8th of 86 creatures, above the 486-point roster average.
- 1st of 7 Regen creatures by total attributes.
- 3rd of 24 creatures that share its elements.
- Standout stats: Regen 115 (2nd overall) and HP 115 (4th overall).
Full standings are on the tier list and the creature index.
Trait — Prank
Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].
Type Matchups
Dark (Shadow)
Super effective (×1.6): Grass (Nature), Electric (Lightning), Holy (Light)
Resisted (×0.625): Water, Wind (Air)
Defensively: takes 1.6x from Wind (Air), Holy (Light) and shrugs off Rock (Earth).
Grass (Nature)
Super effective (×1.6): Water, Rock (Earth)
Resisted (×0.625): Fire, Grass (Nature), Holy (Light)
Defensively: takes 1.6x from Fire, Wind (Air), Dark (Shadow) and shrugs off Water, Grass (Nature), Rock (Earth).
Multipliers come from the in-game Counters Info panel — see the full element chart, and remember that dual-type creatures combine both rows above.
Skills
Malice Burst
MagicCost 20Power 68Releases a wide-area energy burst around the target, dealing damage to targets hit and reducing subsequent shield values gained by 44% for 20s.
Euphoric Sonic Blast
MagicCost 0Power 30Lets out a special scream, piercing all enemies ahead and restoring 10 Energy.
Shard Impact
MagicCost 20Power 54Quickly steps back and leaves an Earth-element magic circle at the target’s feet. Rocks continuously fly out of the circle to attack and [Stun] the target for 2s.
Black Hole Domain
MagicCost 20Power 54Quickly backstep a short distance while leaving a black hole beneath the target that continuously pulls them in and deals damage.
Oozing Malice
MagicCost 20Power 68Releases an energy burst around the target, dealing damage to targets hit and reducing healing received by 44% for 20s.
ATK
MagicCost 0Power 6Wields dark power to attack targets from a distance.
Annihilation Bomb
MagicCost 0Power 164Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.
Evolution Family
- Lumin stage:Hummin · Grass Break
- Gamma stage:Hexxin · Dark/Grass Regen (this creature)
- Gamma stage:Tuckin · Grass Break
Full roster-wide chains are on the evolutions page.
Hexxin — End of Its Line
Hexxin is the last stage of its branch — nothing evolves out of it. Against its previous form Hummin it carries 542 total attribute points, +75 (+16%).
Hummin runs Grass where Hexxin runs Dark/Grass, so the matchup table above belongs to Hexxin only.
Their roles differ: Hexxin is Regen, Hummin is Break.
| Stat | Hummin | Hexxin | Change |
|---|---|---|---|
| Total attributes | 467 | 542 | +75 |
| HP | 94 | 115 | +21 |
| ATK | 68 | 88 | +20 |
| Magic DEF | 94 | 90 | -4 |
| Physical DEF | 71 | 84 | +13 |
| Regen | 60 | 115 | +55 |
| BREAK | 80 | 50 | -30 |
Every family on the roster is on the evolutions page, and Hummin has its own stat block and skill list.
Habitat
How It Works
The creature the community calls Hexxin is listed as Witchin on the official Aniimo index, and it is a Dark and Grass Regen support rather than a damage dealer: 115 HP, 115 Regen, 90 Magic DEF and only 88 ATK. Its Prank trait applies [Curse] to enemies hit by the next skill every 18 seconds, and Dark basic attacks restore 0.4 EP whenever they hit a cursed target. Malice Burst and Oozing Malice both hit for 68, Euphoric Sonic Blast curses from basic range, and Annihilation Bomb finishes for 164.
Strategy
- •Land Euphoric Sonic Blast first — it is the cheap curse applicator, and Prank will double up on it whenever the 18 second timer is ready.
- •Basic attack cursed targets on purpose. Each Dark basic returns 0.4 EP, which is what keeps a 115 Regen creature casting all fight.
- •Use Shard Impact or Black Hole Domain to spread the curse through a pack before your DPS commits, not after.
Tips
Hexxin/Witchin is dual Dark and Grass, which widens both its resistances and its weaknesses — check both halves before you commit it to a boss.
As a Regen creature its job is shortening cooldowns and feeding energy, so it pays off most in long boss fights rather than short skirmishes.
FAQ
Is Hexxin the same as Witchin?
Yes. The official Aniimo index lists this creature as Witchin (No.021), a Dark and Grass Regen creature. The community most often writes it Hexxin, and also Hexin, Hexxen, Hexxon and Hexing — all of those spellings refer to this one creature.
Is Hexxin good in Aniimo?
Yes, as a support. It is a Regen creature with 115 HP and 115 Regen whose Prank curse lets Dark basic attacks refund energy, so it keeps a team's skill rotation running in long fights. It is not a damage dealer — it has only 88 ATK.
What is Hexxin weak to?
Its Dark half takes 1.6x from Wind and Holy, and its Grass half takes 1.6x from Fire, Wind and Dark. Wind therefore hits both halves hard — treat Wind enemies as the worst matchup.
Where do I find Hexxin?
Witchin's official habitat is The Mistwoods. It is one of the two Gamma forms the Hummin line branches into — the other is Tuckin.
Can Hexxin devolve?
There is no devolution mechanic in Aniimo. Evolution is a one-way upgrade, so evolve as soon as you meet the requirement.
What is Hexxin weak to in Aniimo?
Its Dark half takes 1.6x damage from Wind (Air), Holy (Light). Its Grass half takes 1.6x damage from Fire, Wind (Air), Dark (Shadow). Nothing in Aniimo is immune to anything, so every attack still lands.
What is Hexxin strong against?
Dark attacks hit Grass (Nature), Electric (Lightning), Holy (Light) for 1.6x. Grass attacks hit Water, Rock (Earth) for 1.6x. They are reduced to 0.625x against Water, Wind (Air), Fire, Grass (Nature), Holy (Light).
What role is Hexxin in Aniimo?
Hexxin is a Regen creature with 115 HP, 88 ATK, 90 Magic DEF, 84 Physical DEF, 115 Regen and 50 BREAK — 542 attribute points in total.
What does Hexxin evolve into?
Hexxin is a final form of its line — Hummin and Tuckin — and does not evolve further.
What does the Prank trait do?
Prank: Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].
More Dark/Grass Creatures
Stats, traits, skills and habitats are taken from the official Aniimo wiki index (wiki.aniimo.com). Tier, strategy and matchup notes are our own analysis.